Kevin Hearne: Ink & Sigil
Aug. 30th, 2020 11:00 amI've always had a bit of a suspicious relationship with Hearne's urban fantasy. The protagonist of the Iron Druid series was rather a jerk, which frequently made it hard to root for him — even if it appears that Hearne was playing the long game and had his misdeeds result in consequences.
Ink & Sigil, while set in the same world, has a new protagonist, a sigil agent, a human given the power of crafting special sigils with special inks by Brigid (the First among the Fae), partly to take up the slack from the aforementioned irresponsible druid. Very much inspired both by Taoist Fulu and Celtic sigils, the protagonist can work limited magic by drawing a sigil on paper, and then having the subject look at it. However, aside from having to possess the knowledge of crafting the sigils in the first place, they only work if done with special inks particular to a given sigil, so there's a good dose of alchemy involved as well. This specific combination is something I haven't encountered in urban fantasy before.
The plot arc was decent, with a definite peak towards the end which kept me glued to the Kindle turning pages, though it wouldn't have been enough to keep me up at bedtime. Nonetheless, a perfectly well crafted story and dramatic structure.
The setting — while in the Iron Druid world, this story is specifically set in Glasgow, and Hearne relishes in the Scottish dialect and colorful language, as seen by an outsider. With his usual over-the-top approach and frequently rather immature humor, there's just so much energy and clear love that concerns about coming across as a caricatured stereotype didn't linger long in my mind. So yes, the vocabulary is very colorful and refreshing, the characters are drawn with very vivid colors, and there's plenty of opportunity for Hearne to name drop locations, drinks, fountain pens and whatnot.
Another refreshing change is that he protagonist is an elderly gentleman, though one who isn't completely clueless about modern things — and while I'm not as old as the character, it is always hard for me to imagine that we are starting to have many an elderly grown-up who grew up with nerdy and geeky stuff, so having an elderly Glaswegian printer know about Magic the Gathering really isn't nearly as incongruous as one might at first blush think.
Very little is left to imagination about the author's view of social issues and the current politics in the US through some comments the characters make. There is an effort to draw a parallel between the supernatural crimes happening and real-world issues, so overall there's a pinch of social activism involved, but if anything, I appreciate this.
Finally, the book does not require knowledge of the Iron Druid series, and it neatly tells a tale of an adventure which is tied up by the end of the book, although it clearly leaves plenty of opportunity for recurring characters and longer story arcs as well.